LevelData = {}function LevelData:ChooseSpell(pl, num)	local presets = util.JSONToTable(file.Read("rpgdm/playerdata/"..pl:SteamID64().."/presets.txt", "DATA"))	for k, v in pairs(presets) do		if(pl.PresetName == v[1])then			local preset_data = v			preset_data[3][preset_data[4][1][2]] = preset_data[4][1][1][num]			SetSpells(pl,preset_data[3])		end	end	file.Write("rpgdm/playerdata/"..pl:SteamID64().."/presets.txt", util.TableToJSON(presets))end